HTHODLTRUMPS
πŸ“– How to Play

The rules, in five minutes

HODLTRUMPS is a two-player NFT card game. Build a legal deck, then duel a friend or the AI over nine turns. Highest score after turn 9 wins.

πŸ“Š The four stats

Every memory token has four stats. Each turn a random stat is rolled, and the card with the higher value on that stat wins the turn.

F
Feels %
percentage β€” can be negative
D
Dank %
percentage β€” can be negative
I
IQ
flat integer β€” can be negative
K
Karma
flat integer β€” can be negative

Boosts are written +X%/+Y = β€œ+X% to a % stat (F/D), or +Y to an integer stat (I/K)”.

πŸ’Ž Rarities & medals

πŸƒ
Rare Β· Rainbow (flashing)
Also carries one ⚑ Power.
πŸƒ
Uncommon Β· Silver
No power.
πŸƒ
Common Β· Black
No power.
πŸ…
Medal Β· By supply tier
Optional boost cards with limited uses.

Medal tier is set by supply β€” the smaller the supply, the stronger the bonus:

Diamond 1–5Gold 6–49Silver 50–99Bronze 100–150

πŸ›  Building a deck

A legal deck is 12 cards max:

  • 3 different Rares
  • 3 different Uncommons
  • 3 different Commons
  • up to 3 different Medals (optional)

That's 9 memory tokens (played once each across the 9 turns) plus your medals. Your FLIP card is separate β€” everyone has one.

β†’ Open the Deck Builder

βš”οΈ How a match works (9 turns)

  1. (Optional) Flip: before any card is played, either player may play their one FLIP card.
  2. Play a token: each player commits one memory token (you can't play the same card your opponent plays that turn).
  3. Powers & medals: add boosts from your powers/medals.
  4. Roll: a random stat (F/D/I/K) is chosen.
  5. Resolve: the higher value on that stat wins the turn = 1 point. Ties re-roll.

After nine turns, the highest score wins. Who goes first alternates each turn.

πŸ€– vs AI: a rule-based bot β€” it plays negative cards while flipped (they invert to strong), saves strong cards for late unflipped turns, and only spends powers/medals when they help its duel. Its card is hidden until you roll.

πŸ”„ The FLIP card

Each player must play their one FLIP card once per match, at the start of a turn before any token is played.

  • Once the first flip is played, all stats of tokens played after it invert (+ ↔ βˆ’). The second flip un-flips.
  • At least two duels must pass between flips (four with the PESSIMIST medal).
  • Auto-flip: if nobody flips by turn 7, the game auto-flips for turns 7–9.
  • Inversions apply first, then power/medal boosts stack on top.

⚑ Powers reference

Only rare cards carry powers; you may use up to three (one per rare) per match, each once unless refreshed.

⚑ EARLY
If you win this turn and your lowest common is scarcer, +1 bonus point
⚑ COBBEECAT
Reuse last turn's duelling stat (no roll)
⚑ WEAKEN
Next turn the loser's stats are all -5%/-1
⚑ FORESIGHT
Opponent must warn 1 turn before flipping or lose 2 points
⚑ NU-UH
Deactivate ALL active powers (both players)
⚑ SWITCH
Swap an unplayed token for a graveyard token of same rarity
⚑ GROWTH
Next turn the winner's stats are all +5%/+1
⚑ NOMNOM
Ate/drank cards: roll, boost that stat +10%/+2 β€” recurs all match
⚑ WAGMI
Refresh your other powers so they can be used again
⚑ FEELSBADMAN
While flipped, opponent's rolled stat is weakened -5%/-1
⚑ DOUBLEVISION
Played a common? Duel with the best of it and a 2nd common
⚑ SHUTDOWN
End the turn now, no points, all powers off, cards to graveyard
⚑ MILESTONE
Milestone cards: boost a stat +10%/+2 β€” recurs all match

πŸ… Medals reference

Up to three per deck. Some fire once, some multiple times, some each time a condition is met.

πŸ… GAMBLER
1Γ—
+10%/+2 all stats on an Aug-22 token (once)
πŸ… DECKBUILDER
9Γ—
+5%/+1 a chosen stat each time you play an uncommon
πŸ… PLAYTESTER
1Γ—
+2 IQ (once)
πŸ… FRENMAKER
9Γ—
+10%/+2 (rolled stat) on a friend card
πŸ… COLISEUM
1Γ—
Invert your next token BEFORE flip/boosts (once)
πŸ… TRADER
1Γ—
Swap an unplayed common for a graveyard common (once)
πŸ… HATTRICK
3Γ—
Roll thrice; if all same, +25%/+5 all stats (3Γ—/match)
πŸ… ROLLER
1Γ—
Passive: one of your powers may be used twice
πŸ… SLEEPER
2Γ—
+10%/+2 a chosen stat while HODLPET sleeps (2Γ—)
πŸ… EATER
9Γ—
+10%/+2 (rolled stat) on an ate card
πŸ… REFEREE
2Γ—
+3 IQ (2Γ—/match)
πŸ… LEARNER
1Γ—
+5%/+1 a chosen stat (once)
πŸ… GIVER
9Γ—
+5%/+1 a chosen stat on a named card
πŸ… LOSER
1Γ—
Re-roll the duel if you were going to lose (once)
πŸ… ARTISTE
1Γ—
If your common is scarcer, +1 bonus point on a win (once)
πŸ… SELLOUT
9Γ—
+5%/+1 all stats (tokens not for sale)
πŸ… STAKER
2Γ—
Guess the stat; if right, next card +10%/+2 all (2Γ—)
πŸ… TRUMPHUSTLER
2Γ—
Guess the stat; if right, swap winner & loser (2Γ—)
πŸ… PESSIMIST
1Γ—
Min duels between flips rises from 2 to 4
πŸ… CLOUDNINE
9Γ—
+10%/+2 all stats on a multiple-of-9 token
πŸ… COLLECTOR
1Γ—
+10%/+2 all stats on a rare (once)
πŸ… GOLDMEDAL
passive
Your other medal boosts are +15%/+3 stronger
πŸ… SILVERMEDAL
passive
Your other medal boosts are +10%/+2 stronger
πŸ… BRONZEMEDAL
passive
Your other medal boosts are +5%/+1 stronger
πŸ… BIDDER
2Γ—
+10%/+2 a chosen stat (2Γ—)
πŸ… PEPETROPHY
3Γ—
+15%/+3 all stats (3Γ—)
πŸ… CHAMPION
2Γ—
+10%/+2 all stats (2Γ—)
πŸ… RUNNERUP
1Γ—
+10%/+2 all stats (once)
πŸ… SEMIFINALIST
2Γ—
+10%/+2 a chosen stat (2Γ—)
πŸ… QUARTERFINALIST
1Γ—
+10%/+2 a chosen stat (once)
πŸ… ENTRANT
1Γ—
+5%/+1 a chosen stat (once)

Ready to duel?

Jump in with one click, or craft your own deck first.